Set in the near-future and revolving around an immense terrorist threat in New York City, Parabellum is a free-to-play first-person shooter powered by Unreal Engine 3. I worked on the development of three levels for which I had the following responsibilities:

  • Location research and gathering reference images (incl. a five day presence in New York)
  • Creating floorplans and blocking out level layouts in BSP
  • Implementing gameplay logic
  • Whiteboxing and defining modular mesh components
  • Lighting and Post Process settings
  • Mesh and prop placement
  • Profiling and Optimization

Floorplans:







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2016 © Mark Mussler