Bullet Run is a free-to-play
online multiplayer first person shooter
developed by Acony Games and published by
Sony Online Entertainment in 2012.
Utilizing Unreal Engine 3 the game
features a reality TV game show and
provides contestants with a wide variety
of locations that ensure entertaining
gameplay and appealing visuals. One of
these locations is shown in the above
video.
As Lead Level
Designer I was responsible for:
- Directing and managing
a level design department and
working closely with multi-disciplinary
development teams to ensure the
establishment of the game vision
within the levels.
- Providing
map layouts and defining their flow.
- Outlining
Level Design Guidelines
- Delivering
levels within a predefined
timeframe, quality and budget.
- Defining,
introducing, implementing and
maintaining the level creation
process in collaboration with the
art director.
- Ensuring
performance specifications are
met by coordinating and
overseeing the collaboration
between the LD department, tech
artists and programmers.
- Evaluating
Level Design related tools and
technology (Beast vs. Lightmass /
Unreal Engine updates)
- Cooperating
closely with the Game Design
department in designing and
prototyping gamemodes
- Defining
requirements for level design
specific editor updates and
external tools (example: Heat Map
Tool to visualize and analyze
gameplay behaviour).
- Developing
a shooting range level including
the prototyping of in-game
mechanics and player interaction
via Kismet (Unreal Engine 3
Script Tool).
The following
video is a gameplay trailer introducing
the Search and Destroy gamemode on the
"Vault" level.
The
video below is a showreel by my colleague
Mikhail Kadikov showcasing some of the
other Bullet Run levels.
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