| 
 
  
 
 Bullet Run is a free-to-play
                        online multiplayer first person shooter
                        developed by Acony Games and published by
                        Sony Online Entertainment in 2012.
                        Utilizing Unreal Engine 3 the game
                        features a reality TV game show and
                        provides contestants with a wide variety
                        of locations that ensure entertaining
                        gameplay and appealing visuals. One of
                        these locations is shown in the above
                        video. As Lead Level
                        Designer I was responsible for:
 
                            Directing and managing
                                a level design department and
                                working closely with multi-disciplinary
                                development teams to ensure the
                                establishment of the game vision
                                within the levels.Providing 
map layouts and defining their flow.Outlining
                                Level Design GuidelinesDelivering
                                levels within a predefined
                                timeframe, quality and budget.Defining,
                                introducing, implementing and
                                maintaining the level creation
                                process in collaboration with the
                                art director.Ensuring
                                performance specifications are
                                met by coordinating and
                                overseeing the collaboration
                                between the LD department, tech
                                artists and programmers.Evaluating
                                Level Design related tools and
                                technology (Beast vs. Lightmass /
                                Unreal Engine updates)Cooperating
                                closely with the Game Design
                                department in designing and
                                prototyping gamemodesDefining
                                requirements for level design
                                specific editor updates and
                                external tools (example: Heat Map
                                Tool to visualize and analyze
                                gameplay behaviour).Developing
                                a shooting range level including
                                the prototyping of in-game
                                mechanics and player interaction
                                via Kismet (Unreal Engine 3
                                Script Tool).   The following
                        video is a gameplay trailer introducing
                        the Search and Destroy gamemode on the
                        "Vault" level. The
                        video below is a showreel by my colleague
                        Mikhail Kadikov showcasing some of the
                        other Bullet Run levels.   |